Software

MIDIAnimator

MIDIAnimator is an open-source tool that transforms musical scores into stunning 3D animations. Inspired by Wayne Lytle's groundbreaking work with Animusic in the 90s, it makes the magic of music visualization accessible to everyone. What started as a Summer Scholars research project at Capital University has evolved into a powerful animation system that lets musicians and artists create sophisticated visual representations of their music using Blender.

Working alongside Noah Mesh, an artist at The Third Floor Inc., we've developed MIDIAnimator into something truly special. Our software can handle everything from projectile animations to keyframed curves, with smart optimizations that make it both powerful and efficient. Unlike other solutions that are either proprietary or limited in scope, MIDIAnimator is completely free and open-source, backed by comprehensive documentation to help users get started.

The project's potential was demonstrated with "Radiant Ensemble". Check out our documentation at https://midianimatordocs.readthedocs.io/ and join us on GitHub to start creating your own musical animations today!

Multiband Reverb

Multiband Reverb is an innovative audio plugin that revolutionizes spatial processing by allowing independent impulse response control across multiple frequency bands. Born from my experience with sound design and mixing, this tool addresses a common frustration: the need to create complex routing chains just to apply different reverb characteristics to different frequency ranges of a sound. Working with the JUCE framework and modern C++ practices, I'm developing this plugin to change how creators approach spatial effects – imagine a synthesizer patch where the bass frequencies sit in a tight, controlled space while the high frequencies bloom in a massive cathedral, all within a single, intuitive interface.

The plugin is currently in active development, with a planned six-week development cycle that will take it from basic single-band processing to a full-featured multiband spatial processor. I'm particularly excited about the spectrum analysis visualization and preset management system that will make complex spatial processing accessible to everyone, from bedroom producers to professional sound designers. What makes this project special is its commitment to the audio development community – the entire codebase will be open-source, accompanied by detailed technical blog posts documenting the development journey, challenges, and solutions. I'm also creating a free library of impulse responses and carefully crafted presets that demonstrate the creative possibilities of frequency-dependent spatial processing.

Follow my blog for regular development updates and early access opportunities. The project leverages advanced DSP concepts including FFT, convolution, and multiband splitting, while maintaining an intuitive interface that keeps you focused on creativity rather than technical complexity. Just as multiband compression revolutionized dynamic control, Multiband Reverb aims to transform how we think about and work with spatial effects in modern music production, while giving back to the audio community through shared knowledge and resources.